A Number System is a mathematical way to express numbers using a consistent set of symbols/digits. There are two main types:
Place Value: Weights increase to the left (Base0, Base1...) and decrease to the right (Base-1, Base-2...).
āϏāĻāĻā§āϝāĻž āĻĒāĻĻā§āϧāϤāĻŋ āĻšāϞ⧠āĻā§āύ⧠āϏāĻāĻā§āϝāĻž āϞāĻŋāĻā§ āĻĒā§āϰāĻāĻžāĻļ āĻāϰāĻžāϰ āĻāĻāĻāĻŋ āϏā§āύāĻŋāϰā§āĻĻāĻŋāώā§āĻ āύāĻŋā§āĻŽāĨ¤ āĻāĻāĻŋ āĻĒā§āϰāϧāĻžāύāϤ āĻĻā§āĻ āĻĒā§āϰāĻāĻžāϰ:
āϏā§āĻĨāĻžāύā§ā§ āĻŽāĻžāύ: āĻĒā§ā§āύā§āĻā§āϰ āĻŦāĻžāĻŽ āĻĻāĻŋāĻā§ āĻŽāĻžāύ āĻŦāĻžā§ā§ (Base0, Base1...) āĻāĻŦāĻ āĻĄāĻžāύ āĻĻāĻŋāĻā§ āĻāĻŽā§ (Base-1, Base-2...)āĨ¤
| 3 | 4 | 3 | 6 |
| ↓ | ↓ | ↓ | ↓ |
| 1000 | 100 | 10 | 1 |
| 1 | 0 | 1 | 1 | 0 | 1 |
| ↓ | ↓ | ↓ | ↓ | ↓ | ↓ |
| 32 | 16 | 8 | 4 | 2 | 1 |
| Feature (āĻŦā§āĻļāĻŋāώā§āĻā§āϝ) | Positional (āĻĒāĻāĻŋāĻļāύāĻžāϞ) | Non-Positional (āύāύ-āĻĒāĻāĻŋāĻļāύāĻžāϞ) |
|---|---|---|
| Place Value (āϏā§āĻĨāĻžāύā§ā§ āĻŽāĻžāύ) | Digits have specific place values. (āĻ āĻā§āĻāĻā§āϞā§āϰ āϏā§āĻĨāĻžāύā§ā§ āĻŽāĻžāύ āĻĨāĻžāĻā§āĨ¤) | Symbols have NO place value. (āĻĒā§āϰāϤā§āĻāĻā§āϞā§āϰ āϏā§āĻĨāĻžāύā§āϝāĻŧ āĻŽāĻžāύ āύā§āĻāĨ¤) |
| Base/Radix (āĻāĻŋāϤā§āϤāĻŋ) | Has a fixed base (e.g., 2, 8, 10). (āύāĻŋāϰā§āĻĻāĻŋāώā§āĻ āĻāĻŋāϤā§āϤāĻŋ āĻŦāĻž āĻŦā§āϏ āĻĨāĻžāĻā§āĨ¤) | Does not have a base. (āĻā§āύ⧠āĻāĻŋāϤā§āϤāĻŋ āύā§āĻāĨ¤) |
| Zero (āĻļā§āύā§āϝ) | Zero (0) is essential. (āĻļā§āύā§āϝā§āϰ āĻŦā§āϝāĻŦāĻšāĻžāϰ āĻŦāĻžāϧā§āϝāϤāĻžāĻŽā§āϞāĻāĨ¤) | Often lacks a zero symbol. (āϏāĻžāϧāĻžāϰāĻŖāϤ āĻļā§āύā§āϝā§āϰ āĻŦā§āϝāĻŦāĻšāĻžāϰ āύā§āĻāĨ¤) |
| Arithmetic (āĻāĻžāĻŖāĻŋāϤāĻŋāĻ āĻāĻžāĻ) | Addition/Subtraction is easy. (āϝā§āĻ-āĻŦāĻŋā§ā§āĻ āĻāϰāĻž āϏāĻšāĻāĨ¤) | Arithmetic is very difficult. (āĻāĻžāĻŖāĻŋāϤāĻŋāĻ āĻāĻžāĻ āĻŦā§āĻļ āĻāĻāĻŋāϞāĨ¤) |
| Usage (āĻŦā§āϝāĻŦāĻšāĻžāϰ) | Modern computers & math. (āĻāϧā§āύāĻŋāĻ āĻāĻŖāĻŋāϤ āĻ āĻāĻŽā§āĻĒāĻŋāĻāĻāĻžāϰ⧠āĻŦā§āϝāĻŦāĻšā§āϤāĨ¤) | Historical or ancient usage. (āĻĒā§āϰāĻžāĻā§āύāĻāĻžāϞ⧠āĻŦā§āϝāĻŦāĻšā§āϤ āĻšāϤā§āĨ¤) |
| Positional Number System āĻĒāĻāĻŋāĻļāύāĻžāϞ āϏāĻāĻā§āϝāĻž āĻĒāĻĻā§āϧāϤāĻŋ |
Sign Number āĻāĻŋāĻšā§āύ āϏāĻāĻā§āϝāĻž |
Base Number āĻāĻŋāϤā§āϤāĻŋ āϏāĻāĻā§āϝāĻž |
Place Values (āϏā§āĻĨāĻžāύā§ā§ āĻŽāĻžāύ) (Left to Right) |
|---|---|---|---|
| Decimal / āĻĻāĻļāĻŽāĻŋāĻ | 0 - 9 | 10 | ... 104, 103, 102, 101, 100 |
| Binary / āĻŦāĻžāĻāύāĻžāϰāĻŋ | 0, 1 | 2 | ... 24, 23, 22, 21, 20 (... 16, 8, 4, 2, 1) |
| Octal / āĻ āĻā§āĻāĻžāϞ | 0 - 7 | 8 | ... 84, 83, 82, 81, 80 (... 4096, 512, 64, 8, 1) |
| Hexadecimal / āĻšā§āĻā§āϏāĻžāĻĄā§āϏāĻŋāĻŽā§āϞ | 0 - 9, A, B, C, D, E, F | 16 | ... 164, 163, 162, 161, 160 (... 65536, 4096, 256, 16, 1) |
Addition: Add column by column. If sum ≥ Base, subtract Base from sum, write remainder, and carry 1 to next left column.
Subtraction: Subtract column by column. If top digit < bottom digit, borrow Base (add Base to top digit), subtract, and return 1 to next bottom digit.
āϝā§āĻ: āĻāϞāĻžāĻŽ āĻ āύā§āϝāĻžā§ā§ āϝā§āĻ āĻāϰā§āύāĨ¤ āϝā§āĻāĻĢāϞ āĻŦā§āϏā§āϰ āϏāĻŽāĻžāύ āĻŦāĻž āĻŦā§ āĻšāϞā§, āϤāĻž āĻĨā§āĻā§ āĻŦā§āϏ āĻŦāĻŋā§ā§āĻ āĻāϰ⧠āύāĻŋāĻā§ āĻŦāϏāĻžāύ āĻāĻŦāĻ āĻĒāϰāĻŦāϰā§āϤ⧠āĻāϞāĻžāĻŽā§ āĻšāĻžāϤ⧠⧧ (Carry 1) āϝā§āĻ āĻāϰā§āύāĨ¤
āĻŦāĻŋā§ā§āĻ: āĻāĻĒāϰā§āϰ āĻ āĻā§āĻ āĻā§āĻ āĻšāϞā§, āϤāĻžāϰ āϏāĻžāĻĨā§ āĻŦā§āϏ (Base) āϧāĻžāϰ āĻšāĻŋāϏā§āĻŦā§ āϝā§āĻ āĻāϰā§āύāĨ¤ āĻŦāĻŋā§ā§āĻ āĻāϰāĻžāϰ āĻĒāϰ, āĻĒāϰāĻŦāϰā§āϤ⧠āĻāϞāĻžāĻŽā§āϰ āύāĻŋāĻā§āϰ āĻ āĻā§āĻā§āϰ āϏāĻžāĻĨā§ āĻšāĻžāϤ⧠āĻĨāĻžāĻāĻž ā§§ āϝā§āĻ āĻāϰā§āύāĨ¤
4 5 6 + 1 2 7 ------- 5 8 3
4 5 6 + 1 2 7 ------- 6 0 5
4 A 6 + 1 B 7 ------- 6 5 D
1 0 1 1 + 0 1 1 0 --------- 1 0 0 0 1
5 3 2 - 1 8 4 ------- 3 4 8
5 3 2 - 1 6 4 ------- 3 4 6
5 A 2 - 1 C 4 ------- 3 D E
1 1 0 1 - 0 1 1 0 --------- 0 1 1 1
Technique: Divide the integer and multiply the fraction by the targeted base number.
āĻā§āĻļāϞ: āĻĒā§āϰā§āĻŖāĻžāĻāĻļāĻā§ āĻāĻžāϰā§āĻā§āĻ āĻŦā§āϏ āĻĻāĻŋā§ā§ āĻāĻžāĻ āĻāĻŦāĻ āĻāĻā§āύāĻžāĻāĻļāĻā§ āĻāĻžāϰā§āĻā§āĻ āĻŦā§āϏ āĻĻāĻŋā§ā§ āĻā§āĻŖ āĻāϰāϤ⧠āĻšā§āĨ¤
| 8 | 1650 | |
| 8 | 206 | – 2 |
| 8 | 25 | – 6 |
| 8 | 3 | – 1 |
| 0 | – 3 |
| .35 | |
| × 8 | |
| 2 | .80 |
| × 8 | |
| 6 | .40 |
| × 8 | |
| 3 | .20 |
| × 8 | |
| 1 | .60 |
| 16 | 428 | |
| 16 | 26 | – 12(C) |
| 16 | 1 | – 10(A) |
| 0 | – 1 |
| .34 | |
| × 16 | |
| 5 | .44 |
| × 16 | |
| 7 | .04 |
| × 16 | |
| 0 | .64 |
| × 16 | |
| 10(A) | .24 |
| 2 | 25 | |
| 2 | 12 | – 1 |
| 2 | 6 | – 0 |
| 2 | 3 | – 0 |
| 2 | 1 | – 1 |
| 0 | – 1 |
| .125 | |
| × 2 | |
| 0 | .250 |
| × 2 | |
| 0 | .500 |
| × 2 | |
| 1 | .000 |
Technique: Multiply each digit by its place value and sum them up.
āĻā§āĻļāϞ: āĻĒā§āϰāϤāĻŋāĻāĻŋ āĻ āĻā§āĻāĻā§ āϤāĻžāϰ āύāĻŋāĻ āĻŦā§āϏā§āϰ āϏā§āĻĨāĻžāύā§ā§ āĻŽāĻžāύ āĻĻāĻŋā§ā§ āĻā§āĻŖ āĻāϰ⧠āϝā§āĻ āĻāϰāϤ⧠āĻšāĻŦā§āĨ¤
Technique: Group binary bits to form digits, or expand digits into binary bits.
āĻā§āĻļāϞ: āĻŦāĻžāĻāύāĻžāϰāĻŋ āĻŦāĻŋāĻāĻā§āϞā§āĻā§ āĻā§āϰā§āĻĒ āĻāϰ⧠āĻ āĻā§āĻā§, āĻ āĻĨāĻŦāĻž āĻ āĻā§āĻāĻā§āϞā§āĻā§ āĻŦāĻžāĻāύāĻžāϰāĻŋ āĻŦāĻŋāĻā§ āϰā§āĻĒāĻžāύā§āϤāϰ āĻāϰāϤ⧠āĻšā§āĨ¤
1 Octal digit = 3 Binary bits
1 Hexadecimal digit = 4 Binary bits
| 7 | 4 |
| ↓ | ↓ |
| 111 | 100 |
| 101 | 101 |
| ↓ | ↓ |
| 5 | 5 |
| D | 5 |
| ↓ | ↓ |
| 1101 | 0101 |
| 0110 | 1011 |
| ↓ | ↓ |
| 6 | B |
| 9 | C | . | 4 | D |
| ↓ | ↓ | ↓ | ↓ | |
| 1001 | 1100 | . | 0100 | 1101 |
| 010 | 011 | 100 | . | 010 | 011 | 010 |
| ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | |
| 2 | 3 | 4 | . | 2 | 3 | 2 |
| 8 | 4 | 2 | 1 | |
|---|---|---|---|---|
| 1 | 0 | 0 | 1 | = 9 |
| 1 | 1 | 0 | 0 | = C |
| 0 | 1 | 0 | 0 | = 4 |
| 1 | 1 | 0 | 1 | = D |
| 4 | 2 | 1 | |
|---|---|---|---|
| 0 | 1 | 0 | = 2 |
| 0 | 1 | 1 | = 3 |
| 1 | 0 | 0 | = 4 |
| 16 | 1853 | |
| 16 | 115 | – 13(D) |
| 16 | 7 | – 3 |
| 0 | – 7 |
| A | 6 | . | B |
| ↓ | ↓ | ↓ | |
| 1010 | 0110 | . | 1011 |
| 010 | 100 | 110 | . | 101 | 100 |
| ↓ | ↓ | ↓ | ↓ | ↓ | |
| 2 | 4 | 6 | . | 5 | 4 |
| 5 | 3 | . | 2 |
| ↓ | ↓ | ↓ | |
| 101 | 011 | . | 010 |
Inside a CPU, data is stored in registers (8-bit, 16-bit, 32-bit). In signed numbers, the Most Significant Bit (MSB) is the Sign Bit.
In an 8-bit register, 1 bit is for the sign, and 7 bits represent the Data Magnitude.
CPU-āĻāϰ āĻā§āϤāϰ⧠āĻĄā§āĻāĻž āϰā§āĻāĻŋāϏā§āĻāĻžāϰ⧠āĻāĻŽāĻž āĻĨāĻžāĻā§āĨ¤ āĻāĻŋāĻšā§āύāϝā§āĻā§āϤ (Signed) āϏāĻāĻā§āϝāĻžāϰ āĻā§āώā§āϤā§āϰ⧠āϏāĻŦāĻā§ā§ā§ āĻŦāĻžāĻŽā§āϰ āĻŦāĻŋāĻāĻāĻŋāĻā§ Sign Bit (āĻāĻŋāĻšā§āύ āĻŦāĻŋāĻ) āĻŦāϞā§āĨ¤
ā§Ž-āĻŦāĻŋāĻ āϰā§āĻāĻŋāϏā§āĻāĻžāϰ⧠⧧āĻāĻŋ āĻŦāĻŋāĻ āĻāĻŋāĻšā§āύā§āϰ āĻāύā§āϝ āĻāĻŦāĻ āĻŦāĻžāĻāĻŋ ā§āĻāĻŋ āĻŦāĻŋāĻ āĻĄā§āĻāĻžāϰ āĻŽāĻžāύ āĻĒā§āϰāĻāĻžāĻļ āĻāϰā§āĨ¤
| Register Type | Formula | Range (āϰā§āĻā§āĻ) |
|---|---|---|
| 8-bit Unsigned (āĻāĻŋāĻšā§āύāĻŦāĻŋāĻšā§āύ) | 0 to (28 - 1) | 0 to 255 |
| 8-bit Signed (2's Comp) (āĻāĻŋāĻšā§āύāϝā§āĻā§āϤ) | -27 to +(27 - 1) | -128 to +127 |
| 16-bit Unsigned | 0 to (216 - 1) | 0 to 65535 |
| 16-bit Signed (2's Comp) | -215 to +(215 - 1) | -32768 to +32767 |
To do A - B, we actually do A + (2's complement of B).
A - B āĻāϰāϤ⧠āĻšāϞā§, āĻŽā§āϞāϤ A + (B āĻāϰ ⧍-āĻāϰ āĻĒāϰāĻŋāĻĒā§āϰāĻ) āĻāϰāϤ⧠āĻšā§āĨ¤
Given/āĻĻā§ā§āĻž āĻāĻā§, A = (60)10 and B = (50)16
(60)10 in 8 bit binary form / ā§Ž āĻŦāĻŋāĻā§ (60)10 āĻāϰ āĻŦāĻžāĻāύāĻžāϰāĻŋ āĻŽāĻžāύ-
(60)10 = (00111100)2
(50)16 in 8 bit binary form / ā§Ž āĻŦāĻŋāĻā§ (50)16 āĻāϰ āĻŦāĻžāĻāύāĻžāϰāĻŋ āĻŽāĻžāύ-
(50)16 = (01010000)2
Here / āĻāĻāĻžāύā§, (50)16 > (60)10
To find the difference by addition process- / āϝā§āĻā§āϰ āϏāĻžāĻšāĻžāϝā§āϝ⧠āĻĒāĻžāϰā§āĻĨāĻā§āϝ āύāĻŋāϰā§āĻŖā§ā§āϰ āĻāύā§āϝ-
(50)16 - (60)10
(50)16 + (-60)10
Here, Binary value of (-60)10 can be obtained using 2's complement- / ⧍ āĻāϰ āĻĒāϰāĻŋāĻĒā§āϰāĻā§āϰ āϏāĻžāĻšāĻžāϝā§āϝ⧠(-60)10 āĻāϰ āĻŦāĻžāĻāύāĻžāϰāĻŋ āĻŽāĻžāύ āύāĻŋāϰā§āĻŖā§-
| (+60)10 = | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | |
|---|---|---|---|---|---|---|---|---|---|
| 1's complement | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | |
| + 1 | 1 | ||||||||
| (-60)10 = | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 0 |
Now / āĻāĻāύ,
| (+50)16 = | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | |
|---|---|---|---|---|---|---|---|---|---|
| + (-60)10 = | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | |
| Sum = | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 |
Here, carry bit is not to be considered. / āĻāĻāĻžāύ⧠āĻā§āϝāĻžāϰāĻŋ āĻŦāĻŋāĻ āĻā§āϰāĻšāĻŖāϝā§āĻā§āϝ āύā§āĨ¤
Therefore, the result is (00010100)2 or (20)10 / āĻ āϤāĻāĻŦ, āĻĢāϞāĻžāĻĢāϞ āĻšāϞ (00010100)2 āĻŦāĻž (20)10
Code is a system of representing data (numbers, letters, symbols) using a specific sequence of binary bits (0s and 1s) so a computer can process it.
āĻ āĻā§āώāϰ, āĻ āĻā§āĻ āĻ āĻŦāĻŋāĻāĻŋāύā§āύ āĻāĻŋāĻšā§āύāĻā§ āĻŽā§āĻļāĻŋāύā§āϰ āĻŦā§āϧāĻāĻŽā§āϝ āĻāϰāĻžāϰ āĻāύā§āϝ āĻŦāĻžāĻāύāĻžāϰāĻŋ āĻŦāĻŋāĻ (0 āĻ 1) āĻĻāĻŋā§ā§ āϝ⧠āĻ āĻĻā§āĻŦāĻŋāϤā§ā§ āϏāĻāĻā§āϤ āϤā§āϰāĻŋ āĻāϰāĻž āĻšā§, āϤāĻžāĻā§ āĻā§āĻĄ (Code) āĻŦāϞā§āĨ¤
BCD strictly represents each decimal digit (0-9) with a 4-bit binary sequence. The most standard format is BCD 8421.
āĻĄā§āϏāĻŋāĻŽā§āϞ āϏāĻāĻā§āϝāĻžāϰ āĻĒā§āϰāϤāĻŋāĻāĻŋ āĻ āĻā§āĻāĻā§ (ā§Ļ-⧝) āϏāĻŽāϤā§āϞā§āϝ ā§Ē-āĻŦāĻŋāĻ āĻŦāĻžāĻāύāĻžāϰāĻŋ āĻĻā§āĻŦāĻžāϰāĻž āĻĒā§āϰāĻāĻžāĻļ āĻāϰāĻžāĻā§ BCD āĻā§āĻĄ āĻŦāϞā§āĨ¤ āĻāĻāĻŋ āĻā§āύ⧠āϏāĻāĻā§āϝāĻž āĻĒāĻĻā§āϧāϤāĻŋ āύā§āĨ¤
| Decimal | BCD (8421) | Decimal | BCD (8421) |
|---|---|---|---|
| 0 | 0000 | 5 | 0101 |
| 1 | 0001 | 6 | 0110 |
| 2 | 0010 | 7 | 0111 |
| 3 | 0011 | 8 | 1000 |
| 4 | 0100 | 9 | 1001 |
It is an 8-bit code (capable of 28 = 256 characters), mostly used in IBM mainframe computers.
āĻāĻāĻŋ āĻāĻāĻāĻŋ ā§Ž-āĻŦāĻŋāĻ āĻā§āĻĄ (āĻŽā§āĻ ā§¨ā§Ģā§ŦāĻāĻŋ āĻāĻŋāĻšā§āύ āĻĒā§āϰāĻāĻžāĻļ āĻāϰāϤ⧠āĻĒāĻžāϰā§), āϝāĻž āĻŽā§āϞāϤ IBM āĻŽā§āĻāύāĻĢā§āϰā§āĻŽ āĻŦāĻž āĻŦā§ āĻāĻŽā§āĻĒāĻŋāĻāĻāĻžāϰ⧠āĻŦā§āϝāĻŦāĻšā§āϤ āĻšā§āĨ¤
Codes designed to represent alphabets (A-Z), numbers (0-9), and special characters (@, #, $).
Supports all world languages.
āĻ āĻā§āώāϰ (A-Z), āϏāĻāĻā§āϝāĻž (0-9) āĻāĻŦāĻ āĻāĻžāĻŖāĻŋāϤāĻŋāĻ āĻāĻŋāĻšā§āύā§āϰ āϏāĻŽāύā§āĻŦā§ā§ āϤā§āϰāĻŋ āĻā§āĻĄāĨ¤
āĻŦāĻŋāĻļā§āĻŦā§āϰ āϏāĻāϞ āĻāĻžāώāĻžāĻā§ āĻā§āĻĄāĻā§āĻā§āϤ āĻāϰāĻžāϰ āĻŽāĻžāϧā§āϝāĻŽāĨ¤
| Feature (āĻŦā§āĻļāĻŋāώā§āĻā§āϝ) | ASCII (āĻ ā§āϝāĻžāϏāĻāĻŋ) | Unicode (āĻāĻāύāĻŋāĻā§āĻĄ) |
|---|---|---|
| Bit Size (āĻŦāĻŋāĻā§āϰ āϏāĻāĻā§āϝāĻž) | Usually 7 or 8 bits. (āϏāĻžāϧāĻžāϰāĻŖāϤ ā§ āĻŦāĻž ā§Ž āĻŦāĻŋāĻā§āϰ āĻšā§āĨ¤) | 16 bits to 32 bits. (ā§§ā§Ŧ āĻĨā§āĻā§ ā§Šā§¨ āĻŦāĻŋāĻā§āϰ āĻšā§āĨ¤) |
| Capacity (āϧāĻžāϰāĻŖāĻā§āώāĻŽāϤāĻž) | Can represent 128 or 256 characters. (ā§§ā§¨ā§Ž āĻŦāĻž ⧍ā§Ģā§ŦāĻāĻŋ āĻāĻŋāĻšā§āύ āĻĒā§āϰāĻāĻžāĻļ āĻāϰāϤ⧠āĻĒāĻžāϰā§āĨ¤) | Can represent 65,536+ characters. (ā§Ŧā§Ģ,ā§Ģā§Šā§Ŧ āĻŦāĻž āϤāĻžāϰ āĻ āϧāĻŋāĻ āĻāĻŋāĻšā§āύ āĻĒā§āϰāĻāĻžāĻļ āĻāϰāϤ⧠āĻĒāĻžāϰā§āĨ¤) |
| Language (āĻāĻžāώāĻž āϏāĻŽāϰā§āĻĨāύ) | Supports only English. (āĻļā§āϧā§āĻŽāĻžāϤā§āϰ āĻāĻāϰā§āĻāĻŋ āĻāĻžāώāĻž āϏāĻŽāϰā§āĻĨāύ āĻāϰā§āĨ¤) | Supports all languages of the world. (āĻŦāĻŋāĻļā§āĻŦā§āϰ āϏāĻāϞ āĻāĻžāώāĻž āϏāĻŽāϰā§āĻĨāύ āĻāϰā§āĨ¤) |
| Memory (āĻŽā§āĻŽāϰāĻŋ āĻŦā§āϝāĻŦāĻšāĻžāϰ) | Requires 1 byte per character. (āĻĒā§āϰāϤāĻŋ āĻ āĻā§āώāϰā§āϰ āĻāύā§āϝ ā§§ āĻŦāĻžāĻāĻ āĻāĻžā§āĻāĻž āύā§ā§āĨ¤) | Requires 2 to 4 bytes per character. (⧍ āĻĨā§āĻā§ ā§Ē āĻŦāĻžāĻāĻ āĻāĻžā§āĻāĻž āύā§ā§āĨ¤) |
| Usage (āĻŦā§āϝāĻŦāĻšāĻžāϰ) | Older systems and basic text files. (āĻĒā§āϰā§āύ⧠āϏāĻŋāϏā§āĻā§āĻŽ āĻ āĻŦā§āϏāĻŋāĻ āĻā§āĻā§āϏāĻā§ āĻŦā§āϝāĻŦāĻšā§āϤāĨ¤) | Modern OS, Websites, and global software. (āĻāϧā§āύāĻŋāĻ āĻāĻāϏ āĻāĻŦāĻ āĻā§ā§āĻŦāϏāĻžāĻāĻā§ āĻŦā§āϝāĻŦāĻšā§āϤāĨ¤) |